Mobile App Development
Native-feel apps for Android and iOS.
Apps people keep on their phone
The hard part of a mobile app is not building it. It is building something people open twice. Most apps are deleted within a week, usually because they solved a problem the business had rather than one the user had.
So we start there: what will someone do in this app that they cannot do more easily on your website? If there is no good answer, we will say so before you spend money — a well-built mobile web experience beats a mediocre app almost every time, and costs a fraction as much.
When there is a good answer — repeat ordering, offline access, push notifications, camera or location, something staff use every day — an app is the right call and we build it properly.
What you get
One codebase, both stores. React Native and Expo, so Android and iOS ship from the same source. You are not paying to build the same app twice, and a fix lands on both platforms at once.
Native where it matters. Push notifications, camera, biometric login, background location, offline storage. These are native capabilities, wired up properly — not a website in a wrapper pretending to be an app.
Store submission handled. Google Play and the App Store both have review processes that reject first-time submissions for reasons nobody warns you about — privacy manifests, data-safety declarations, screenshot dimensions, account-deletion requirements. We handle the submission and the rejections.
The source code is yours. Repository, signing keys, store listings, all transferred on delivery. If you take the app elsewhere, another developer can pick it up.
An admin panel to run it. Content, users, push notifications, whatever your app needs managed. Shipping an app you cannot change without a developer is shipping half a product.
How long it takes
Roughly 60 days for a first version, plus store review — Apple typically takes 24 to 48 hours, Google usually less, but a rejection resets the clock and first submissions are frequently rejected. We build that into the plan rather than treating it as a surprise.
The configurator prices your actual scope and gives a date. Complexity that moves the number: offline sync, payments, real-time features, and anything involving a third-party system that was not designed to be integrated with.
What it costs
Pricing starts at the figure shown on this page and moves with scope. The three things that change it most are the number of distinct screens, whether you need offline behaviour, and whether the app is talking to systems you already run.
Fixed price on agreement. Change orders are priced and approved before work starts on them, so the number you sign is the number you pay unless you actively decide otherwise.
What we will tell you honestly
If your idea is better served by a responsive website, we will say so. If your budget will not build what you have described, we will tell you which parts to cut rather than quietly building all of it badly. And if you need an app on both stores in three weeks, we will decline — that timeline produces something you will regret paying for.
Getting started
Price your app in the configurator. It asks about screens, accounts, payments and offline needs, and returns a real figure with a delivery estimate. Or book a free consultation and talk it through with someone who builds these, not a salesperson.
What the configurator asks
6 short steps. You can change any answer before you commit.
- 1
Which platforms do you need?
This sets the foundation and the base price.
- 2
Which features should the app have?
Pick only what you need — you can add more after launch.
- 3
Where will the app get its data?
- 4
How many screens?
Eight screens are included; extra screens are priced per screen.
- 5
Store launch and aftercare
- 6
When do you need it live?